


I might build in filters directly into the tool in the future, but for now the filters in game will have to do. If you don't use these filters, you could get some wonky results. For starting pitchers, the pitcher must have at least 10 starts. For hitters, I use a filter where the hitter must have at least 100 plate appearances. If you are going to evaluate hitters, use the "Batting Stats 1" view. If you are going to evaluate pitchers, use the "Pitching Stats 1" view. From there, decide if you want to evaluate pitchers, hitters, or both. Simply go in Out of the Park Baseball, click the league tab, then click reports and info>list all players. To get htmls from the game is a bit more complicated, although still very easy.
REDDIT OOTP BASEBALL TIPS ZIP FILE
To set up the tool, extract the zip file and run the exe. The tool also includes an option to search for undervalued hitters and starting pitchers. The Out of the Park Baseball HTML2CSV converter is a tool that takes the game's standard html export file and converts it into a more readable/customizable data set.

That means that the tool now has support for custom views and datasets from OOTP. The tool will now work for any OOTP html file instead of just standard hitting and pitching statistics.Added support for generating draft class target lists.Fixed output for some rare cases of mishandling htmls.

The game still becomes way too easy about 4-5 seasons into the game even if you use an expansion team with terrible starting players and no minor league players. Though they made some nice improvements, the game still needs a little more to make it challenging. Interestingly, I seemed to have a harder time in ootp16 than in this game using the same setting. This happens even if I tune down creation modifiers (because ultimately they are zero sum). Even with scouting set to "very low" and a slightly above average scout, I am creating about one star player every year in my minors and one superstar every other year. Its not a big deal for a human but it makes the game somewhat nonstrategic. You still have to give them near unlimited funds for them to compete. Problems that persist include: = AI still cannot manage favorable contracts nor its own finances. = They provided some new manager ratings to see while hiring them but they remain largely useless since there is no way to even begin to guess the skill of a coach or manager using them. This was very good and fixed some of the budgeting issues (for human players) in previous versions. Now they good ones demand at least half of the salary of a good starter. No longer can you hire the best relievers for pennies. + Reliever salaries have been fixed to be more realistic. They also created nagging injuries which was cool. They seem to have increased their frequency of non-DL injuries and reduced the number of major game breaking injuries which is perfect. Finally they listened to people (like me) on the forum and corrected injuries so that most injuries no longer place a player on DL but rather they just reduce their performance while they play through it. The problem was, all injuries and illness were debilitating and removed the player from the game (even something as silly as a sprain or a cold). In previous games, even using "low" injuries resulted in more DL days league-wise than real life baseball. Here are the notable improvements I have noticed while playing: + Injuries are finally sane. If you are like me, and dont care about all of the 3D enhancements made the past few years, you will be happy to hear that this year they actually improved on the core of the game rather than useless graphics. If you are like me, and dont care about all of the 3D 1st, remember a 5 is average (math > opinion). 1st, remember a 5 is average (math > opinion).
